Hi there! 

My name is Tom Lemmers, a modern C++ and graphics programmer with three years of professional industry experience. Currently I am looking for job opportunities in the field of modern C++/graphics development.

My interest in graphics originates from when I was young - playing games and wondering how rich 3D worlds could be brought to life on a flat surface. Eager to learn more about games and graphics development this curiosity quickly turned into a drive to understand the mathematics and programming behind the visuals.

Over the years I have gained hands-on experience  with both commercial and proprietary game engines, constantly striving to deliver performant, visually compelling graphics through modern techniques.

Currently I reside in Gelderland, The Netherlands. I am open to opportunities throughout Europe and or remote positions.

For inquiries or questions you may contact me through my linked-in; I am always open to have a chat, grab a coffee or to talk about the latest developments in C++ and graphics!

My interest in graphics originates from when I was young - playing games and wondering how rich 3D worlds could be brought to life on a flat surface. Eager to learn more about games and graphics development this curiosity quickly turned into a drive to understand the mathematics and programming behind the visuals.

Over the years I have gained hands-on experience  with both commercial and proprietary game engines, constantly striving to deliver performant, visually compelling graphics through modern techniques.

Currently I reside in Gelderland, The Netherlands. I am open to opportunities throughout Europe and or remote positions.

Professional experience

Mindseye

MindsEye is an action-adventure game developed by Build a Rocket Boy and published by IO Interactive. During the development I contributed to the performance of the game through multi-platform profiling and bug investigations. Next to that I was also able to contribute to missing graphics features within the engine's backend.

Position: Associate/mid-level graphics programmer
Contributed platforms: PS5, Xbox Series S/X and PC.
API/Engine: Unreal Engine 5.
Company: Climax Studios ltd

Project page

King Of Meat

King of Meat is a co-op party platformer with a custom dungeon builder, created by Glowmade and published by Amazon Games. During the development I had the opportunity to contribute to the backend of the platform specific graphics implementations.

Position: Intern graphics programmer
Contributed platforms: PC and PS5.
API/Engine: Custom Engine.
Company: Codeglue

Project page

Other projects

Dataflow

A simple tower defense game, set in a cyber-like futuristic environment, developed in a custom engine for PC and the Nintendo Switch. During development I had the responsibility of graphics programmer and scrum master.

Position: Scrum master and Graphics programmer
Platforms: Windows - Itch and Nintendo Switch
API/Engine: Custom - OpenGL, GLFW, Nintendo Switch API, FMOD, EnTT.
Group size: 8
Span: Feb 2021 - Jun 2021

Project page

Dunestrider

Dune strider is an open sandbox game, made in unreal engine 4.  As tech lead I worked together with a group of programmers to tackle the technical challenges and risks that the project presented itself with. During the development I contributed to the graphics research and lighting of the game.

Position: Programming lead and Graphics/Generalist programmer.
Platforms: Windows - steam
API/Engine: Unreal engine 4
Group size: 15-25
Span: Sep 2021 - Jun 2022

Project page