A simple tower defense game, set in a cyber-like futuristic environment. During the development of this project I took the responsibility of scrum master, while contributing as graphics programmer to the PBR shading model and the asset pipeline of the project.
Dune strider is an explorative sandbox game, made in unreal engine 4. As tech lead I worked together with a group of programmers to tackle the technical challenges and risks that the project presented itself with. During the development I contributed to the graphics research and lighting of the game.
A CPU ray tracer build during the development of Dataflow for self-study purposes. It features the Wavefront model format and primitive multithreading and a few extra post processing effects such as Depth of Field and Anti-Aliasing.