Dune strider is an explorative sandbox game, made in unreal engine 4.

Roles: Programming lead and Graphics/gameplay programmer.
Platforms: Windows - steam
API/Engine: Unreal engine 4
Group size: 14
Span: 40 Weeks (Sep 2021 - Jun 2022)
Motivation: Assignment

Project page


A simple tower defense game, set in a cyber-like futuristic environment.

Roles: Scrum master and Graphics programmer
Platforms: Windows - Itch and Nintendo Switch
API/Engine: Custom - OpenGL, GLFW, Nintendo Switch API, FMOD.
Group size: 8
Span: 16 Weeks (Feb 2021 - Jun 2021)
Motivation: Assignment

Project page

CPU raytracer

A CPU ray tracer build during the development of Dataflow. It features the Wavefront model format and multithreading.

Roles: Graphics programmer
Platforms: Windows
API/Engine: STB_Image.
Group size: 1
Span: 8 Weeks (Feb 2021 - Jun 2021)
Motivation: Self-study

Project page

Mr Poc

The "Minimal Renderer Proof of Concept" for Dataflow. A renderer created in 8 weeks with 1 other graphics student, with support for GLTF2.0 loading and PBR diffuse shading.

Roles: Scrum master and Graphics programmer
Platforms: Windows
API/Engine: Custom - OpenGL, GLFW
Group size: 3
Span: 8 Weeks (Dec 2020 - Feb 2021)
Motivation: Assignment

Project page


Thorium is a cross platform game engine made over the span of 8 weeks with a group of 5 programmers.

Roles: Graphics programmer.
Platforms: Windows/Ps4
API/Engine: Custom - DirectX12, WinAPI, PS4 API.
Group size: 5
Span: 8 Weeks (Sep 2020 - Dec 2020)
Motivation: Assignment

Project page